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La date/heure actuelle est Lun 20 Nov - 04:52 (2017)  
Input lag OpenGl/DX9 + others

 
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MessagePosté le: Sam 12 Jan - 00:40 (2013)    Sujet du message: Input lag OpenGl/DX9 + others Répondre en citant

Updated game, Game Settings - > DX9. Login, this error. Set to OpenGL. No error but input lag was crazy. Set to DX9 again and didn't get the error. The input lag was better but still there. I'll have to run it through a 560 ti 448 instead of using the onboard that comes with the i3 2100. However the i3 2100 should destroy DX9 content since it plays DX9 FPS like Unreal Tournament 60+ FPS at max settings just fine. There is not graphical lag just input lag. The amount of time before the game realizes I am highlighted over something or registering that I clicked something.

Building creation, Base upgrade, turret building. If you try to do either of these the game finishes but doesn't complete requiring you to log out and back in only to find you have all your resources back and nothing changed. Not sure if you are even able to do anything other than load the game. At this point that is all I can do. Log in and roam around. Interacting with the game in any way ends up with the game getting stuck at the end of the building phase.


And why is there 6 buttons that all do exactly the same thing. 6 Build turret options, 6 build building options and a command center option. Seems excessive to have them even if you plan on later using them.


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MessagePosté le: Sam 12 Jan - 00:40 (2013)    Sujet du message: Publicité

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MessagePosté le: Sam 12 Jan - 17:19 (2013)    Sujet du message: Input lag OpenGl/DX9 + others Répondre en citant

Game is alpha, no optmization has been made yet, it will come in time but now i focus on stability and new game objects.


Anyway, i ll make some test to check functions using much CPU and maybe extract physic compute in separate thread.


You are not the first one to say that about build stuck, problem is that i cannot reproduce the bug, here it just run smooth, i will add some additionnal logging on the flow around that task to have more info.


The buttons are building slots, each one for a different place on the base.




Thx for ur report, it will be useful to improve the game.


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MessagePosté le: Sam 12 Jan - 21:57 (2013)    Sujet du message: Input lag OpenGl/DX9 + others Répondre en citant

ok i could reproduce the building stuck bug, i will be working on it when the latest server version will be deployed.

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MessagePosté le: Aujourd’hui à 04:52 (2017)    Sujet du message: Input lag OpenGl/DX9 + others

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