Inscrit le: 02 Déc 2012
|Posté le: Lun 3 Déc - 02:34 (2012) Sujet du message: [resolved]game manual
|translation of the manual:
Yildiz-alpha Online Version The game is currently in the design stage and many element are likely to be changed in the final version of the game The manual also may contain elements subject to be changed, all that is certainly be temporary in brackets like this [subject to change] Manual version 0.1 (for game version 0.9.7)
Minimum [Windows 7 SP1] [To be defined] [To be defined] 1024 MB RAM (2048 recommended). 500 mb of free space on the hard disk. Installation The installation is done by downloading the launcher [yildiz.bitbucket.org], the resulting file may be unpacked with a program such as winzip, winrar, 7zip (recommended). Make sure you unzip the archive into a folder to which you have rights writing, then just run the launcher so it downloads the necessary files to the game Create an account and login The game In Yildiz Online, you can play simultaneously two types of games: RTS and a set of management. Resources: Online in Yildiz  types of resources are available: • Metal: Required for new buildings and units, plunder other bases or build a guild miner to get more. • Energy: [Required for new buildings and units] plunder other bases or build a central energetique to get more. • Credits: Finance research, increase staff command center to win more quickly. • Personnel: Assign the buildings to make them more effective. • Research Points: Needed to buy research, they are obtained in the research center by allocating staff for each member is assigned, you reap a search point and spend 2 credits per second. Construction and acquisition of resources: You start with a base space that contains only a command center Level 1, you still have 8 slots to add more buildings and six more for defense systems. To construct buildings you will need resources among the five types of resources, 2 we are particularly interested in the construction: metal and energy. Your command center already produces metal and energy in small amounts, it can enough early in the game, but it quickly became necessary to find other sources
supply. Combat: For this aspect of the game, you will need to build a spaceport to produce units, here, no need to necessarily affect staff. Build units to attack from the other bases and plunder their resources. Interface and Controls The interface is divided into two parts: the management of the database and the 3D world. The 3D world: • Move the camera: position the mouse cursor on the edges of the screen to scroll the camera, use Z and S to zoom in / out. • Selection: To select a unit, hover the mouse over the button and Click left, the unit will have a blue mark under his description will be displayed in the selection window and possible actions in the action window. Alternatively, pressing SPACE to open the list and select units in clicking on the name. To select multiple units at a time, keeping the left button of the mouse and made ??the drag to draw a rectangle, any unit within the rectangle will be selected.
Once one or more unit is selected, you can give orders to the Right mouse click in the playground move your unit to this location, click on an enemy unit will initiate an attack order against her. • The tactical map: [Has come after bugfixes.] • Database Management: Select your database and click the action button base You will then arrive on the board of directors of the base Units and Buildings Units • Space Base: The nerve center of your empire, the base can be attacked and looted but never destroyed. • Firefly combat unit fast and handy and inexpensive. Buildings • Command Center: Control Center product credits based on the number of staff, each level increases the maximum staff in the base. • Guild minor: Each employee increases the generation of metal. • Central Energy: Each employee increases the generation of energy. • Storage: Each level increases the maximum metal, energy and Credit 10000 employees assigned to protect the resources of the looters. • Spaceport: You can build your ships, affected employees reduce build time. • Centre cloning: Increases the generation of new employees. • Research Centre: Allows you to buy research with research points, each employee increases the generation of these points but also costs credits. • Laser Turret: Base Defence, effective against Firefly. How to start Select vore basic display management view and select an empty slot:
Then build this site a guild minor. Once the countdown is complete, the building is constructed.
then to produce metal, a new resource comes into play: the staff. Assign three staff members and confirm your choice, a countdown starts and time elapsed, they are affected and production begins. Do the same with a power plant to produce more energy. Then put up defense turrets and build a spaceport to build a army and attack other players. Credit Design, programming, graphics: Gregory Van den Borre Graphics: Interface login screen: Music: Theme login screen: Antoine R. English translation and communication: Coming in the next versions -Capture control points System-level with experience and skill tree -New units and buildings.
Dernière édition par FrankJ le Lun 3 Déc - 23:18 (2012); édité 1 fois